Goes beyond 'I want to be X' into 'what's a sector and why does it matter'. Students rotate through 12 UK sectors (digital, healthcare, finance, creative, manufacturing, hospitality, construction, public, education, transport, retail, energy), spotting growth areas and skills demand.
What you'll do

Learning outcomes

Success criteria

Activities
1
Sector carousel
30 min
12 stations, 4 minutes each. Each station has: top jobs, growth %, average salary range, one surprising fact.
Builds: Adapting
Your response:
2
My top 3
15 min
Each student silently picks their top 3 sectors with reason. Reveal as a class — most popular sectors? Surprising choices?
Your response:
3
Sector myth-busting
15 min
5 sector stereotypes on the board (e.g. 'construction is just bricklaying'). Class busts each.
Your response:
🎮 Chapter Student Game +50 XP
Action: Pick your top 3 sectors of interest in the Career Profile builder
Add your top 3 career sectors to your Chapter profile. They unlock the Day-in-the-Life game scenarios.
Skills: Problem Solving, Creativity
Reflection
One thing that surprised me today was…
One question I still have is…
My next step before next lesson is…