Goes beyond 'I want to be X' into 'what's a sector and why does it matter'. Students rotate through 12 UK sectors (digital, healthcare, finance, creative, manufacturing, hospitality, construction, public, education, transport, retail, energy), spotting growth areas and skills demand.
Learning outcomes
- I can name the 12 major UK sectors
- I can identify two growing sectors with reasons why
- I can match my current interests to at least three sectors
Success criteria
- Sector passport stamped at all 12 stations
- Top 3 sectors identified with one reason each
12 stations, 4 minutes each. Each station has: top jobs, growth %, average salary range, one surprising fact.
Builds: Adapting
Each student silently picks their top 3 sectors with reason. Reveal as a class — most popular sectors? Surprising choices?
3
Sector myth-busting
15 min
5 sector stereotypes on the board (e.g. 'construction is just bricklaying'). Class busts each.
🎮
Chapter Student Game
+50 XP
Action: Pick your top 3 sectors of interest in the Career Profile builder
Add your top 3 career sectors to your Chapter profile. They unlock the Day-in-the-Life game scenarios.
Skills: Problem Solving, Creativity
One thing that surprised me today was…
One question I still have is…
My next step before next lesson is…